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 Guides n Guides n Guides

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Urdadi



Posts : 294
Join date : 2009-09-09
Location : yomama's

PostSubject: Guides n Guides n Guides    Wed Jan 04, 2012 12:11 am


Oldfriend's Guide to Ruling the World:
 


Last edited by Urdadi on Fri Oct 25, 2013 2:11 am; edited 6 times in total
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Oldfriend



Posts : 27
Join date : 2011-12-08
Age : 31
Location : Atl, GA

PostSubject: Re: Guides n Guides n Guides    Wed Jan 04, 2012 12:18 am

Haha nice, I was looking all over for that. Can't remember where all my old v2 stuff is backed up at. Of course we'll have to make some modifications to that guide to reflect the changes over the years since I wrote it. Glad you held on to this Smile
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Odysseus



Posts : 1330
Join date : 2009-08-22
Age : 31

PostSubject: Re: Guides n Guides n Guides    Wed Jan 04, 2012 2:45 pm

Did anyone keep Melbourne's Hara guide? That was the bomb!

_________________
Fortes fortuna adiuvat
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Urdadi



Posts : 294
Join date : 2009-09-09
Location : yomama's

PostSubject: Re: Guides n Guides n Guides    Wed Jan 04, 2012 7:28 pm

Had that one too Smile

Melborne's Guide to the Arch-Hara:
 


Last edited by Urdadi on Fri Oct 25, 2013 2:47 am; edited 2 times in total
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Urdadi



Posts : 294
Join date : 2009-09-09
Location : yomama's

PostSubject: Re: Guides n Guides n Guides    Wed Jan 04, 2012 7:33 pm

Here's a warrior guide but I have no idea who to credit. Got it from Thug but idk if he is the author.

                                           
Thug's Warrior Guide:
 


Last edited by Urdadi on Fri Oct 25, 2013 2:48 am; edited 4 times in total
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Urdadi



Posts : 294
Join date : 2009-09-09
Location : yomama's

PostSubject: Re: Guides n Guides n Guides    Wed Jan 04, 2012 7:38 pm

And Lockrim's Tower Guide. It looked alot cooler on his site. I just saved as .txt but it's better than nothing:


Lockrim's Tower Guide:
 


Last edited by Urdadi on Fri Oct 25, 2013 2:49 am; edited 3 times in total
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Urdadi



Posts : 294
Join date : 2009-09-09
Location : yomama's

PostSubject: Re: Guides n Guides n Guides    Wed Jan 04, 2012 7:52 pm



Aranock Professions Guide by Calizhar:
 



Last edited by Urdadi on Fri Oct 25, 2013 2:46 am; edited 5 times in total
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Redman



Posts : 1170
Join date : 2009-09-08
Age : 33
Location : Texas, USA

PostSubject: Re: Guides n Guides n Guides    Wed Jan 04, 2012 9:49 pm

Might try that. It's a handy spreadsheet for the professions.
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Urdadi



Posts : 294
Join date : 2009-09-09
Location : yomama's

PostSubject: Re: Guides n Guides n Guides    Thu Jan 05, 2012 2:53 am

My Emerald Cave Map:
 


Last edited by Urdadi on Fri Oct 25, 2013 2:52 am; edited 1 time in total
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Lordlava



Posts : 3955
Join date : 2009-08-23
Location : The Land Down Under

PostSubject: Re: Guides n Guides n Guides    Thu Jan 05, 2012 3:10 am

haha I love the signature in the middle.
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Redman



Posts : 1170
Join date : 2009-09-08
Age : 33
Location : Texas, USA

PostSubject: Re: Guides n Guides n Guides    Thu Jan 05, 2012 11:36 am

Key 1 is in a different location than shown. Its over to left a column and down a row.
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Star



Posts : 32
Join date : 2010-02-16

PostSubject: Re: Guides n Guides n Guides    Thu Jan 05, 2012 11:45 am

There's 2 key 1s in emme cave.
The one where Urdadi put and the one you're talking about Red.
Go find it. Very Happy
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Urdadi



Posts : 294
Join date : 2009-09-09
Location : yomama's

PostSubject: Re: Guides n Guides n Guides    Thu Jan 05, 2012 5:42 pm

Is the other key faster or easier to get? I'm away from my aranock pc or I'd just go find it.
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Solent



Posts : 95
Join date : 2010-03-03

PostSubject: Re: Guides n Guides n Guides    Thu Jan 12, 2012 12:05 am

Does anyone have map to lab 12?
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Redman



Posts : 1170
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Age : 33
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PostSubject: Re: Guides n Guides n Guides    Fri Jan 13, 2012 8:29 pm

Lab 12 map

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Redman



Posts : 1170
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Age : 33
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PostSubject: Re: Guides n Guides n Guides    Fri Jan 13, 2012 8:30 pm

Lab 12 gem placement

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Thug



Posts : 87
Join date : 2009-09-09

PostSubject: Re: Guides n Guides n Guides    Fri Jan 13, 2012 9:05 pm

Urdadi wrote:
Here's a warrior guide but I have no idea who to credit. Got it from Thug but idk if he is the author.

im the author.

heres a mathematical approach to character raising. i believe the author is the ORIGINAL pwntato

"A traditional approach to raising a character generally looks at the bases. It says, get this base of skill x. Keep the bases of skill y 5 under it. However, I will explain in this post why that is not an efficient use of EXP.

Consider this scenario:
EXP costs for skills and attributes are constant. If you raise sword one point for 8 experience, the next point still costs 8 experience. In this scenario, raising your character traditionally makes sense. After you have raised sword 119 points on a Templar, taking the 120th point immediately would still be reasonable.

The reality is:
As one of your bases increases, so does the EXP cost to raise that base. If the increase were constant, it would not be too hard to make a formula to describe when you should raise what for maximum efficiency. However, the increase increases. If the increase of the increase were constant, it would not be too hard to make a formula to describe when you should raise what for maximum efficiency. However, the increase of the increase also increases. And if the increase of the increase's increase were constant, it would not be as hard to make a formula to describe when you should raise what for maximum efficiency.
The increase's increase's increase's increase is relatively constant. I put the costs of the first 29 points of rest into my calculator and performed numerous regressions. The quartic regression was the most accurate, and I felt that its error was within an acceptable limit. However, the coefficients (a, b, c, d) are almost random. They are decimals that are not at all easy to work with.

What does this mean?
Holy heck it would be a pain in the butt to make a formula or program to tell you when to raise what. It would be much easier to look at the EXP costs of various skills and compare them. In order to compare the effects of raising different skills, you must first have a goal.


Example of a Goal:

Say my warrior (I won't include spell bonus calculations, since I don't think it's worth the effort) seems to be getting hit a lot and having a hard time hitting, so I want to raise my sword mod. My sword costs 114084 to raise. My strength and agility each cost 56000 to raise. My braveness costs 29412 to raise. My bless costs 24000 to raise. Though unrelated to my goal, my curse, protection, and enhance weapon cost 24000 to raise each.

Sword: 114084EXP for one point. Simple enough.

Strength: 5 str points will give me one point of sword. Since I know that the cost will increase, the cost of one point of sword mod by strength is more than 280000.

Agility: The same.

Braveness: 5 points of braveness will give me one point of sword as well as one point of curse, protection, and enhance weapon (notice that I don't include bless, as it raising it by one point is generally insignificant - raising bless through attributes raises the attributes through bless, etc. etc. with diminishing rounded returns.) So, I compare one point of braveness to one-fifth the sum of the skills it mods that I care about. BRV =? .2(SWD+CUR+PRO+ENH) To plug in the numbers, 29412 < 37216.8 so I should raise Braveness if I want to increase both my spells and sword with efficiency. However, if I don't care about my spells right now then BRV =? .2(SWD) and 29412 < 22816.8 and I should keep raising my sword base.

Bless: I determined through experimentation that about every 4.5 power of bless will increase your attributes by one point each. Since 3 attributes (if the same attribute is repeated so is the bonus) are applied to each skill and then divided by 5, we can multiply by our conversion factors to find the amount that bless will affect skills.
(1attribute/4.5bless)(3skillmod/5attributes)= 2/15
Every 15 points in bless will give you 2 points of skills (this doesn't account for double-blessing). Since 15 bless points equal 2 skill points, it would make sense to keep bless' EXP cost at (2/15)*(EXP costs of every other skill you care about - usually weapon skill and combat skills).
BLE =? (2/15)(SWD+CUR+PRO+ENH)
24000 < 24811.2
Since the cost of raising bless is less than 2/15ths of the sum of the costs of the skills (not attributes) it modifies, it is acceptable to raise bless.


Anyway, I just thought posting this would allow everyone to make use of it if they'd like, there isn't too much information on this forum about how to actually raise your char. Some other constants (bless constant is 2skillmods/15bless):
3.55prot/1AV (I'm guessing that the same is true for enhance weapon)
3.95MS/1AV

Feel free to ask questions or comment below.


Edit- Some more questions I'd like answered in the future (will add to this list):
When fighting someone, does the difference between your weapon (or h2h) mods determine how often each player hits, or is it the ratio of the two? (will 2 sword mod hit 1 sword mod much more than 255 sword mod hits 254 sword mod?)"
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Solent



Posts : 95
Join date : 2010-03-03

PostSubject: Re: Guides n Guides n Guides    Sun Jan 15, 2012 8:33 pm

Thanks Redman
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ultraman



Posts : 114
Join date : 2010-06-14
Location : New jersey, Armpit of the nation

PostSubject: U3 map?   Sun Feb 12, 2012 8:15 pm

how about a map showing the layout of u3? does anyone have it?
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Johndave



Posts : 254
Join date : 2011-04-23

PostSubject: Re: Guides n Guides n Guides    Sun Feb 12, 2012 8:50 pm

I will make one tonight
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flipper



Posts : 1077
Join date : 2009-10-15
Age : 45
Location : Oregon, US

PostSubject: Re: Guides n Guides n Guides    Sun Feb 12, 2012 11:24 pm

Not 100% but fairly close

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Johndave



Posts : 254
Join date : 2011-04-23

PostSubject: Re: Guides n Guides n Guides    Mon Feb 13, 2012 1:18 am




There, just a quick run through while I made my dpots, ling locations are listed, however you can find the certain lings in other areas as well, not just in the spots that I noted down. That's just where I loot those certain eyes. However, King and Prince are only in one spot, and their respawn time is 30 minutes(I think).
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ultraman



Posts : 114
Join date : 2010-06-14
Location : New jersey, Armpit of the nation

PostSubject: very nice   Mon Feb 13, 2012 6:27 am

thank you, my gratitude is eclipsed only by my laziness....
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Johndave



Posts : 254
Join date : 2011-04-23

PostSubject: Re: Guides n Guides n Guides    Mon Feb 13, 2012 2:47 pm

You're welcome, it didnt take me long, and I got 2 dpots out of it Razz

oh, btw I forgot to put it in there I just noticed, the king is in fake walls
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Urdadi



Posts : 294
Join date : 2009-09-09
Location : yomama's

PostSubject: Re: Guides n Guides n Guides    Thu Feb 23, 2012 8:25 pm


Lab8 map:
 

Kinda blurry I know. I'm looking for the good 1. This survived from the old days when we had to shrink our emails, lol


Last edited by Urdadi on Fri Oct 25, 2013 2:54 am; edited 1 time in total
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