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 Waypoint Update

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Urdadi

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Posts : 294
Join date : 2009-09-09
Location : yomama's

PostSubject: Waypoint Update   Fri Jun 08, 2012 11:17 pm

I couldn't find original discussion on Waypoints but since i look at it from a clan perspective, I thought I'd post here.

I don't really like anything about this update, even though I lobbied for waypoints. First, skua players can teleport around now & I think that takes away from the allure of joining a clan. Second, the newest scrolls that Sage sells help existing clannies avoid pvp alltogether. I don't think we need a scroll to Prospect when Arena gets you close, or a scroll to LV when inn gets u close. Finally, the waypoints that were added really aren't that cool because there aren't enough of them. On that old closed server that had waypoints, they were only in pents but every single rank had a waypoint. It was very nice because if u had 15minutes, u could pent 14:59 in your preferred spot.

IMO this system could really shine if each pent rank had a waypoint, & only clannies could use em. Then get rid of LV teleport, Prospect teleport & original 3 pent teleports.
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Redman



Posts : 1170
Join date : 2009-09-08
Age : 35
Location : Texas, USA

PostSubject: Re: Waypoint Update   Sat Jun 09, 2012 10:34 am

Original discussion: http://aranock.forumotion.net/t1489-way-points

I agree with Urdadi that waypoints take away from clans and the new scrolls to PP and LV are not needed.

Maybe make the waypoint scrolls cost 10 times the current amounts?
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ultraman

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Posts : 114
Join date : 2010-06-14
Location : New jersey, Armpit of the nation

PostSubject: waypoints   Sat Jun 09, 2012 11:13 am

I dont mind the waypoint scrolls for everyone. Plus with the new rent being what it is, we'll see if the current clan listing remains. I won't be surprised to see the lineup change with the costs being what they are now. Granted it may take a little while, but without a fresh infusion of clan players, I dont see LOL hanging around...looks like waypoints are the wave to the future.
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Guest
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PostSubject: Re: Waypoint Update   Thu Jun 14, 2012 6:55 pm

Set them as a waypoint into pents.. the condition for setting the waypoint is if you solve it remembers that pent Wink
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