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 Seyan spell penalty

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PostSubject: Seyan spell penalty   Fri Jun 15, 2012 1:06 am

What is it?

I had 163 Mod bless.. my ID read as 152. Thats -11. Why isnt it -16 or -8 as expected? I was on gduke and yes I checked mod / ID both on duke.
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Lordlava

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PostSubject: Re: Seyan spell penalty   Fri Jun 15, 2012 8:04 am

ARCHHARAKIM mod=1.05;
ARCHTEMPLAR mod=0.95;
SORCERER mod=1.10;
WARRIOR mod=1.10;
SEYAN_DU mod=0.95;
HARAKIM mod=1.00;
MERCENARY mod=1.05;
TEMPLAR mod=0.90;

163 * 0.95 = 154

Note that 160 * 0.95 = 152.

Is it possible that you only cast bless once or twice which would have increased your bless power after you had cast bless.

To get the max effect at higher mod bless levels, cast bless 3 times before casting other spells.

I hope that helps.

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PostSubject: Re: Seyan spell penalty   Fri Jun 15, 2012 9:04 am

Ahh yes, tripple bless could have done it. Though more likely me having bad math because I did it at 2 AM and didnt check my work *grin*
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Seyanmaster

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PostSubject: Re: Seyan spell penalty   Mon Sep 03, 2012 6:37 am

Seyans should have 1.00 or 1.05, and Templars 0,95, since u must start over as a seyan.. as a warr or sorc, or any other race, eccept now, seyan is the one with worst spells, to be that !muc! job to get.
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Rush



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PostSubject: Re: Seyan spell penalty   Mon Sep 03, 2012 7:05 am

Seyans should definitely have at LEAST 1.00. They are now the worst race due to their spell bonus.
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Andy



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PostSubject: Re: Seyan spell penalty   Mon Sep 03, 2012 7:36 am

An edit for Necromancer as well?
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PostSubject: Re: Seyan spell penalty   Mon Sep 03, 2012 7:47 am

Rush wrote:
Seyans should definitely have at LEAST 1.00. They are now the worst race due to their spell bonus.

Kinda sucks getting overspelled by a Warrior... Due to spell penality.. they have 1.10, and seyans have 0.95... Razz thats a 15% diffrence, thats ALOT, only seyans get that i really good is the TH with the high Wv, and the MS, other then that, it kinda sucks if it didnt have MS Razz

I ment i red on a wiki someplace, that a Seyan'du should only be stripped for Concentrate and WarCry, Refered to: http://skua.wikia.com/wiki/Seyan'Du

Which means we should actualy also get our option to choose harden as one of our skills? and compulse?

Since all Races now can get 3 arch skills, b4 it was only 2, and 3 for seyans, since they started all over... Seyans should get 4? or?

im just puffing this question, just wondering ^^
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PostSubject: Re: Seyan spell penalty   Mon Sep 03, 2012 7:51 am

I thought conc and warcry were 2 of the original arch skills, b2/c2/harden etc etc were most likely brought in after this article was written
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PostSubject: Re: Seyan spell penalty   Mon Sep 03, 2012 7:53 am

I wouldn't really rely on that wiki. It looks to have been a two day project before being left alone.
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http://astonia.wikia.com
Seyanmaster

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PostSubject: Re: Seyan spell penalty   Mon Sep 03, 2012 7:54 am

Andy wrote:
I thought conc and warcry were 2 of the original arch skills, b2/c2/harden etc etc were most likely brought in after this article was written

Harden has been on other servers aswell Smile so has C2 and Poision, not shure about rest
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PostSubject: Re: Seyan spell penalty   Mon Sep 03, 2012 7:55 am

Valadez wrote:
I wouldn't really rely on that wiki. It looks to have been a two day project before being left alone.

Not all Wikis have to be advanced to make a point, best wikis are the smallest and most explaining ones ^^
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PostSubject: Re: Seyan spell penalty   Mon Sep 03, 2012 7:57 am

Not really. A wiki needs a lot of work done to it to have the detail required to be relevant. As I said, that has had virtually no work done on it. It was only very extremely basic information.

It was literally made, had a little bit of information added to it over the course of two days and hasn't been touched since for almost two years. Hardly a good wiki. Razz
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http://astonia.wikia.com
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PostSubject: Re: Seyan spell penalty   Mon Sep 03, 2012 7:59 am

Valadez wrote:
Not really. A wiki needs a lot of work done to it to have the detail required to be relevant. As I said, that has had virtually no work done on it. It was only very extremely basic information.

It was literally made, had a little bit of information added to it over the course of two days and hasn't been touched since for almost two years. Hardly a good wiki. Razz

in your meaning, its true, does have info about all races thought, just not new ones as ninja and necros and such.


lol ill take it back, its actualy a wiki about aranock it seems... lol... xD made by Spazzii
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Abyss



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PostSubject: Re: Seyan spell penalty   Mon Sep 03, 2012 12:54 pm

Seyanmaster wrote:
Andy wrote:
I thought conc and warcry were 2 of the original arch skills, b2/c2/harden etc etc were most likely brought in after this article was written

Harden has been on other servers aswell Smile so has C2 and Poision, not shure about rest

If Harden, C2, and Poison were on other servers, it was stolen intellectual property.

I am 100% sure that none of those exist in the original v2 code. They are all supposed to be unique to Aranock.
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PostSubject: Re: Seyan spell penalty   Mon Sep 03, 2012 6:07 pm

Abyss wrote:
Seyanmaster wrote:
Andy wrote:
I thought conc and warcry were 2 of the original arch skills, b2/c2/harden etc etc were most likely brought in after this article was written

Harden has been on other servers aswell Smile so has C2 and Poision, not shure about rest

If Harden, C2, and Poison were on other servers, it was stolen intellectual property.

I am 100% sure that none of those exist in the original v2 code. They are all supposed to be unique to Aranock.

PRetty shure Harden is not something Aranock came up with, unless they came up with same idea, same with poison, might be wrong about c2
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PostSubject: Re: Seyan spell penalty   Tue Sep 04, 2012 2:11 am

Seyanmaster wrote:
Abyss wrote:
Seyanmaster wrote:
Andy wrote:
I thought conc and warcry were 2 of the original arch skills, b2/c2/harden etc etc were most likely brought in after this article was written

Harden has been on other servers aswell Smile so has C2 and Poision, not shure about rest

If Harden, C2, and Poison were on other servers, it was stolen intellectual property.

I am 100% sure that none of those exist in the original v2 code. They are all supposed to be unique to Aranock.

PRetty shure Harden is not something Aranock came up with, unless they came up with same idea, same with poison, might be wrong about c2

I've been to plenty of servers and none of them that I've seen have had skills with even the same name. I'm 99% sure the skills were created for Aranock specifically, though a programmer previously on Aranock's team may have taken them with them somewhere that I've not been, or someone ripped off the idea. I never found a server with similar, however.

As for v2, I'm 1000% sure it is not in the v2 code originally. I have a copy of Isthar's original server code, and have worked extensively with it and I know that those skills did not exist in it.
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