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 Lethal Bug

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PostSubject: Lethal Bug   Lethal Bug Icon_minitimeMon Nov 18, 2013 10:05 pm

Lethal Bug Purplemaster_zps5b40ab10



Lethal Bug Rolleyes

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Dinin




Posts : 821
Join date : 2009-09-08
Age : 31
Location : London, Ontario, Canada

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PostSubject: Re: Lethal Bug   Lethal Bug Icon_minitimeTue Nov 19, 2013 2:17 am

I think its called genocide when you kill half a million people. You will be charged and tried before the international court of justice for your crimes against your fellow aranockians. On a side note...i wondered where all our players went lol.
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PostSubject: Re: Lethal Bug   Lethal Bug Icon_minitimeTue Nov 19, 2013 3:53 am

I like to think of it as the ghosts of all the purple kills coming back to haunt The Purple One's acolytes Razz
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Lordlava

Lordlava


Posts : 3955
Join date : 2009-08-23
Location : The Land Down Under

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PostSubject: Re: Lethal Bug   Lethal Bug Icon_minitimeTue Nov 19, 2013 4:15 am

That looks like an address of where you died.

I wonder how long that bug has been there.
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Lordlava

Lordlava


Posts : 3955
Join date : 2009-08-23
Location : The Land Down Under

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PostSubject: Re: Lethal Bug   Lethal Bug Icon_minitimeTue Nov 19, 2013 7:56 am

Bug was introduced in October 2009 when Pumpkins (and Red Letters) were added that spawned random monsters.
The data in the field for NPCs (data[29] that should hold the address for where they want to stand/rest accidentlally put into data[29] for the player using the pumpkin data[29] that should have held the kill count of players outside the arena.

This data is now to be reset and lost for anyone who used a pumpkin (or red letter) that spawned an NPC.

119 players had their kill counter reset.

This has now been fixed in the main server.

Well spotted Gambit, although I am really surprised that no one has noticed up until now.
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PostSubject: Re: Lethal Bug   Lethal Bug Icon_minitimeTue Nov 19, 2013 11:01 am

I can't claim the credit for spotting it, that goes to Maiden. I'm just a reporter in this case ^^
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PostSubject: Re: Lethal Bug   Lethal Bug Icon_minitime

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