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 Professions +12

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Thrice



Posts : 212
Join date : 2010-02-07

PostSubject: Professions +12   Fri Feb 07, 2014 7:02 am

What mod do u need to get +12 items?
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Asmodeus



Posts : 483
Join date : 2012-12-22

PostSubject: Re: Professions +12   Fri Feb 07, 2014 8:45 am

240

The formula states its Mod/20 = bonus stats
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Guest
Guest



PostSubject: Re: Professions +12   Fri Feb 07, 2014 2:50 pm

Whered you find this formula?

So +13 is the highest you can get then? Im assuming class bonuses dont apply.

255/20 = 12.75
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Asmodeus



Posts : 483
Join date : 2012-12-22

PostSubject: Re: Professions +12   Fri Feb 07, 2014 4:42 pm

Dieharder wrote:
Whered you find this formula?

So +13 is the highest you can get then? Im assuming class bonuses dont apply.

255/20 = 12.75

http://aranock.forumotion.net/t269-high-level-profession-guide?highlight=profession

You assume incorrectly since the highest noted bonus is +12. There is no rounding up it seems. I also doubt these are calculated as spells.
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Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Re: Professions +12   Fri Feb 07, 2014 6:10 pm

Asmodeus wrote:
Dieharder wrote:
Whered you find this formula?

So +13 is the highest you can get then? Im assuming class bonuses dont apply.

255/20 = 12.75

http://aranock.forumotion.net/t269-high-level-profession-guide?highlight=profession

You assume incorrectly since the highest noted bonus is +12. There is no rounding up it seems. I also doubt these are calculated as spells.

This is wrong, highest possible crafted is +13.

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Asmodeus



Posts : 483
Join date : 2012-12-22

PostSubject: Re: Professions +12   Fri Feb 07, 2014 7:49 pm

Motoko wrote:
Asmodeus wrote:
Dieharder wrote:
Whered you find this formula?

So +13 is the highest you can get then? Im assuming class bonuses dont apply.

255/20 = 12.75

http://aranock.forumotion.net/t269-high-level-profession-guide?highlight=profession

You assume incorrectly since the highest noted bonus is +12. There is no rounding up it seems. I also doubt these are calculated as spells.

This is wrong, highest possible crafted is +13.


Then it's 13. Ive been told that highest was 12 by some high up blacksmiths though
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Lordlava

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Posts : 3955
Join date : 2009-08-23
Location : The Land Down Under

PostSubject: Re: Professions +12   Sat Feb 08, 2014 9:22 pm

Source code wrote:
skill_per_pt = 20;
pts =  ch[cn].skill[skl][5] / skill_per_pt + 1;

This is where the 13 comes from.
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Thrice



Posts : 212
Join date : 2010-02-07

PostSubject: Re: Professions +12   Sun Feb 09, 2014 1:41 am

Posted this on another thread, thought here might be more appropriate...


Hi, Just been working a bit on my professions and realized that max stats are +12 on 220 skill mod.

The only time any1 really gets this mod is noble because its so god dam hard to raise a profession at a lower rank. Not to mention you need max base stats to mod it.

Any1 capable of reaching this mod can easily UW baron pent and access ss 14 relatively easy which removed much of the incentive from learning professions.

Reaching 240 mod is very difficult but achievable. You basically need to be on a dpot with max base and activated rings.

So why not make professions go as far as +14 for 240 mod?

The current set up is:
240 = Still 12
220 = 12
200 = 11
180 = 10
ect

Would make professions far more desirable to raise and balances the scale in regards to SS vs BS.

Also is +13 achievable? i got 240 mod on a sorc and only get +12

What do people think?
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Guest
Guest



PostSubject: Re: Professions +12   Sun Feb 09, 2014 2:35 am

Jack used to be able to make +13 on his AH I believe

Also I did a lot of the math Here However it has not been updated to match LLs formula exactly
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