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 Rank Combat Ignore

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PostSubject: Rank Combat Ignore   Mon Mar 24, 2014 8:01 pm

What XP total must a man acquire for the Majors of Aranock to ignore him/her?

Thank you for your consideration.
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Urdadi

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PostSubject: Re: Rank Combat Ignore   Tue Mar 25, 2014 11:13 pm

That is a great question.
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Lordlava

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PostSubject: Re: Rank Combat Ignore   Wed Mar 26, 2014 6:22 am

See if this looks like the rule:
if ((ch[cn].points_tot+500)*25<ch[co].points_tot) return 0;
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Urdadi

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PostSubject: Re: Rank Combat Ignore   Wed Mar 26, 2014 12:22 pm

^^no comprende^^
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Johndave



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PostSubject: Re: Rank Combat Ignore   Thu Mar 27, 2014 12:44 am

so, it looks like
if (NPC XP+500)*25 < Player xp
then ignore?

so for a mob with 4mill exp, would be
(4mill+500)*25 < Player XP
then ignore


So, in theory, it would not depend on the rank of the mob, but the total exp, therefore to get ignored by majors it would require anywhere between 75 and 100mill, depending on how far into major the NPC is...if I could get an admin to /info some various major npcs and note their total exp, I can do some testing with my necro, as theoretically I should be ignored by anything with less than 3.6mill exp
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Johndave



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PostSubject: Re: Rank Combat Ignore   Thu Mar 27, 2014 6:10 am

Alright, Lordlava and I tested it, and the formula holds true to the exact exp point.

So, the answer to the question, to be ignored by majors, depending on the exp of the mob, could be anywhere between 75,900,001 xp, and 111,601,226 xp.
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Johndave



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PostSubject: Re: Rank Combat Ignore   Thu Mar 27, 2014 6:34 am

There is one thing I did forget to ask LL before he disappeared, so hopefully he sees this and has an answer. The only way he was able to get the mobs exp total, was by usurping, which means to the average player, it's still a fairly large spread to guess how much each particular mob requires.

Are all NPC templates skill costs the same? If so, then we(the players) could figure out their exp total by IDing, and inputting their stats into the stat calculator. If not, how difficult would it be to add total exp to the list of values shown when IDing a target? I don't assume it would be too difficult, as we already know that .points_tot is the alias for the value, so would it be as simple as just adding that alias to the list?
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Iktomi

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PostSubject: Re: Rank Combat Ignore   Thu Mar 27, 2014 6:44 am

Each skill/spell for an NPC is given a difficulty number, which effects the costs to raise the skill. This varies per npc and per skill. But there might be a way to add total xp to what the ID spell registers.
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Lordlava

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PostSubject: Re: Rank Combat Ignore   Thu Mar 27, 2014 8:56 am

Where is the mystery left in life?
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