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 Ravhin Castle Q1,2,3

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ClumsyMonkey



Posts : 11
Join date : 2010-02-09

PostSubject: Ravhin Castle Q1,2,3   Sat Mar 29, 2014 2:13 am

Hey all,

Just realized this new quest is no longer repeatable.

I thought it was a good alternate source of EXP, but it no longer is..

I would like to ask for everyone view or even petition for it to be repeatable as it was.

what do u guys think about it as alternate source of EXP ?

Regards,
Clumsy
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Johndave



Posts : 254
Join date : 2011-04-23

PostSubject: Re: Ravhin Castle Q1,2,3   Sat Mar 29, 2014 2:31 am

It was never meant to be repeatable, but due to a reason LL was never able to figure out, it becomes repeatable after a certain amount of time. I did some testing a while back and found it to be less than 6 hours from the time you completed the first stage of the castle quest line(Q1 White Knight). Someone told me it was 1 aranock day from when you most recently completed one of the stages, though.
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ClumsyMonkey



Posts : 11
Join date : 2010-02-09

PostSubject: Re: Ravhin Castle Q1,2,3   Sun Mar 30, 2014 11:17 am

i feel that it can be use as a alternate source of exp. and not like how a lab works. a 1 time off

my supporting reasons :
1. the exp is not better than pents in terms of time vs exp (so no power level)
2. you prolly still need drugs
3. its decent exp if you want to work in team, and this is lacking in game (other than labs)
- pents is always solo
- current high rank place are for items only, and not exp.
- this is a social game (i hope) so teaming for exp is fun

I would like to ask that it is kept as a repeatable quest.

THANKS!
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Iktomi



Posts : 513
Join date : 2010-05-18
Age : 28
Location : Missouri

PostSubject: Re: Ravhin Castle Q1,2,3   Sun Mar 30, 2014 11:53 am

There is another area that hopefully should be released semi soon that is suppose to be a pent alternative.
On my list of things to do is look into a system, either on my own or with the rest of the development team, that would be an expansion of the /group command. Meaning that xp for pents and solves would be shared among people team penting, kinda like transferring gcs or comps.
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Dakr



Posts : 223
Join date : 2011-06-19
Age : 29
Location : Pennsylvania, US

PostSubject: Re: Ravhin Castle Q1,2,3   Sun Mar 30, 2014 12:04 pm

Are we going to fix the teleports in castle quests so that they are actually doable with a group? Because in my experiences you never get through the quest with 2 people, always seperated.
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Iktomi



Posts : 513
Join date : 2010-05-18
Age : 28
Location : Missouri

PostSubject: Re: Ravhin Castle Q1,2,3   Sun Mar 30, 2014 2:48 pm

I can say that I personally dislike random teleports, so all the areas that I have worked on do not contain them. But this is just a personal building style.
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Guest
Guest



PostSubject: Re: Ravhin Castle Q1,2,3   Tue Apr 28, 2015 10:13 am

Not sure if this is a bug or part of the quest. I was in an area after you get the first key for Q1 and teleport. It takes you someplace else. If you go Far East for the teleport up top and use it, it ports to an all white ground area with 2 candles.

Is this part of the quest/area to figure out? I was stumped. The area say ravhins castle west of the candles, but east of them /who was blank.

If you go to entrance then /goto E 40 (quick guess) you will find it.

Want to make sure this isn't a bug from teleport.
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Lordlava



Posts : 3955
Join date : 2009-08-23
Location : The Land Down Under

PostSubject: Re: Ravhin Castle Q1,2,3   Thu Apr 30, 2015 5:49 am

hm ....
Not quite sure where you meant.
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Guest
Guest



PostSubject: Re: Ravhin Castle Q1,2,3   Thu Apr 30, 2015 6:46 am

Snakebite took a look and saw where I was. I'll try to replicate it again later and take a SS.
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PostSubject: Re: Ravhin Castle Q1,2,3   Today at 5:17 pm

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