Click Me For New Forum
This forum is now a read only archive. You can view the contents but you will not be able to make new posts and registration is closed to new members. Please visit our new forum at www.aranockonline.com/forum where our community is now based. Thank you for your patience!


....Our community has moved to a new home. Please follow the link above. This forum is read only for posperity....
 
HomePortalFAQUsergroupsRegisterLog in

Share | 
 

 Changelog (UPDATED 6/12/16)

Go down 
Go to page : 1, 2, 3, 4  Next
AuthorMessage
Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Changelog (UPDATED 6/12/16)   Sat Apr 11, 2015 7:24 am

June 12 2016

1. Switch was changed to a chat command /switch. Switch now supports 16 switch groups and having items in multiple groups.

2. /Shownodeath command added, if toggled will hide your deaths when looked at.

3. Champion barbarian sword added.

4. Some bug fixes with clans and founders.


5/1/2016

1. Archtemplars have been made stronger. Their spell bonus is now 1.025% instead of 0.95%, their enhance weapon now maxes at 35 instead of 30. This is to help in solo play, slightly. This is under evaluation and can be adjusted as needed.

2. Warrior braveness now maxes at 90. This is under evaluation and can be adjusted as needed.

We are trying to balance the classes prior to warlord rebirth release.

3. There is no race limitation on cohors balteus anymore, 3 sorcerors can go in the same group assuming they can group each other.

4. Ice cloak now has a minimum rank of colonel.



4/29/2016

1. The casino now has more capability. Please gamble responsibly!

4/24/2016

1. The Casino is being worked on again and has a new guest... need some code changes before I can really get it going.

4/23/2016

1. Warcry has been made stronger (Beware enemies that use it, but this is mostly geared to help arch templars)

Feb 15 2016
1. Minor decorations around town inside houses.

2/14/2016

1. This was done a few weeks back but forgot to post, but death traps now consider luck and you can be saved now when stepping on a death trap (such as magic maze, spikes, etc)

Feb 13 2016
1. Gpot chest timers changed (various changes to lower times)
2. Visual timers added to each chest

Feb 2 2016
1. Rpot and Gpot chest times amended (mainly to between 2 hours and 6 hours)

Jan 31 2016
1. One handed axes (emerald to platinum) added - stats still to be set and NPCs that use them need to be added
2. Champion one handed axe sprite updated to correct champion sprite.

Jan 28 2016
1. Major changes implemented in preparation for RD2.
2. New NPC skills and critical hit options added.
3. Champ Q 4 fix implemented.
4. Plus a stack of other minor changes.

1/24/2016

1. Since it's winter and cold outside the brewmasters have made mana lite, dragons breath, and astonian ale last longer. Drink up!

1/23/2016

1. A waypoint has been added to the Abandoned Town courtyard.
2. The repeatable quests in gorn/kwai hall now offer slightly better EXP rewards.
3. The Purple One's power and influence on the town has grown.

1/17/2016

1. Abandoned town two highest rank areas now will give slightly more exp on average.

1/9/2016

1. The Purple One's temple has been improved - more to come.

1/7/2016

1. GC has been made stronger
2. Abandoned town (two highest ranks) scrolls are now slightly better.

Jan 2, 2006

1. Companion spell amended to make the mana related to the mod power of the spell.  The biggest winners will be low ranks when the cast GC (16 mana required at private).  The biggest losers will be high ranked GCs without concentrate (about Col Hara).
2. The GC stats have been changed.  This will mainly be a benefit at higher ranks where the NPCs can cast curse and stun.
3. The companions (GC, undead and skele) will now advise you if the have been abandoned and died and let you know what you have lost.  Normal deaths in combat do not get reported.
4. Dispel on other characters changed.

1/2/2016

1. Compulse limited to a max of 3 NPCs. - This will be reviewed over time.
2. Ghost Companion has been made stronger. They should also follow their master better now (Hopefully).


1/1/2016

1. Skua scrolls now are 350 power.
2. The spell exhaustion for Blast 1, Dispel Magic, Curse, Curse 2, and Stun were adjusted slightly. More spells and other abilities will be adjusted accordingly. The objective here is for better game balance between all the races.
3. Random teleports in flower farm were changed to be less annoying.
4. Purple One's donations at his temple have increased and the temple is currently undergoing renovations.


12/24/15

1. Shiva's powers have grown.

12/23/2015:

1. Random spawner tiles have been removed from abandoned town entrance because they were annoying.
2. Some other minor bugs have been squashed/things fixed.


11/24/2015:

1. Shiva's power has grown.
2. Tower ending is now more difficult (Final fight)
3. Janitors have been made weaker.

7/24/2015:

1. Several no attack zones in town have been removed, this is to hopefully increase more clan PVP.


7/18/2015:

1. Emerald Cave has been improved. It is also now slightly harder to complete.
2. Some chests have been improved in multiple areas.

7/12/2015:

1. Hard lockpick doors (Clan hall buildable) are no longer lock-pickable, so leaders can have rooms that only leaders can open.
2. The Dreadling prince/king have been made slightly stronger.
3. The zombeee house in lancelot village now has a better repeatable quest.
4. The ghoul house in lancelot village now has a better repeatable quest.


7/11/2015:

1. The first Astonian Bank (On temple street by Kwai hall) has been replaced with the Casino. This area is unfinished and there isn't much to do there yet but I just wanted to let people know this bank is no longer valid

7/10/2015:

1. A new repeatable quest has been added via the Graveyard Guard Outpost (Near the graveyard).
2. Pretty sure all town quests have been enhanced in terms of content, some can't be enhanced (haunted tower ones)


7/8/2015:

1. A new repeatable quest is now available via memorial park. Requires probably lt col + on drugs.

As always, feedback welcome..




7/5/2015:

1. Clara and Damor have been made stronger slightly.
2. "Of the gods" armor now exists via normal armor chests (+2 BWIAS, godly of gods +4 BWIAS)
3. The annoying lever in prison no longer teleports you back to the previous room and has a greater success chance than before (Long overdue, sorry)

4. The house of flame in lancelot village has been improved and hopefully now has a purpose.
5. A repeatable new quest (brig or so) is now available via the in Lancelot village - the quest giver is easy to find.

6. More town quests have been improved in terms of dialogue/content/rewards.
7. Spider heads are now worth more gold to Garna.
8. Due to increased crime, the cityguard have begun an operation to secure the memorial park. Still not finished, stay tuned.

As always feedback is welcome, please PM me any feedback.


7/4/2015:

1. Several items have had their gold value adjusted (both selling and buying prices, some have increased while others have decreased).
2. Stat scrolls (BWIAS hp/mana/end are now worth a decent amount of gold at Damor's magic shop)
3. Currently revamping town quests (For content, storyline mostly).
4. A repeatable new lowbie quest (Master sarge or so) is now available via the cityguard barracks (Near kwai hall)
5. A repeatable new lowbie quest (First lt or so) is now available via the cityguard outpost (in strange forest)
6. A repeatable new quest (Major or so) is now available via the White Chapel (In lancelot village)
7. The house of stone in lancelot village has been improved and hopefully now has a purpose.



7/3/2015:

1. Garna now gives 250 experience per spider head you give her.
2. Some bugs have been squashed.
3. A sign has been placed in the new player training area indicating where the temple portal is.
4. Mana Lite/Astonian Ale/Dragon's breath have all been modified and should all be fairly useful now. They do not stack with each other but will stack with other drugs. Prices have been increased, and they all last 15 minutes.
5. Haunted tower has been made easier for new players (Saying the name of the gods to the fake statue doesn't warp you back to the start anymore - For the rest of you, it will take the same amount of time to complete the area  Twisted Evil )
6. Tower poles have been improved (2 of them total)


6/28/15:

1. Flooring in Abandoned Town around doors modified so you can now step fully into each room before the skeletons can attack you. Implemented in all areas (Major - FDM).



6/20/15:

1. Gorn/Kwai halls have been improved, full thread here http://aranock.forumotion.net/t3322-gorn-kwai-hall-revamp#19251



6/14/15:

1. Magen/Lt. gen/Gen/FDM Abandoned town have been added and are undergoing public testing.
2. Garg/Ice nest have been improved. (Thread here http://aranock.forumotion.net/t3310-ice-garg-nest-updates)



4/25/15:

1. Abandoned town EXP scrolls are now more random in terms of EXP rewarded but overall should give more EXP

4/22/15:

1. Abandoned town has been once again improved - we are still evaluating.
2. Cohors Balteus has been released for public testing - The portal will be in the area behind the clan master (Near PP portal) - YOU WILL NEED three people at least to do this area. Recommended rank is major general +.

Fair warning: This area is different than any other in the game, you will soon see what I am referring to. It is not overly difficult monster-wise, but you should be cautious and be prepared for anything.

4/18/15:

1. Golem potion has been made stronger.
2. Major bugs have been squashed which may have resulted in server crashes/exploits.
3. Abandoned town EXP rate has been improved.
4. New area is nearly ready for release - more to come, hopefully by May 1st or much earlier it should be released to the public.
5. Higher-end shields have been buffed slightly.

4/11/15:

1. Drop rates of ores in prospect peak have been increased slightly.
2. Huge emeralds/rubies now add +16 strength/willpower respectively, up from +12.
3. Waypoints have been added in various garg ranks for quicker travel.
4. Abandoned town is currently being tweaked for balance/rewards.
5. Professions are currently being looked at for balance/rewards.


Last edited by Lordlava on Sun Jun 12, 2016 5:19 am; edited 120 times in total (Reason for editing : Constant updates)
Back to top Go down
Guest
Guest



PostSubject: Re: Changelog (UPDATED 6/12/16)   Sat Apr 11, 2015 8:49 am

Try out listing all this stuff in a changelog maybe?
Back to top Go down
Faolan

avatar

Posts : 33
Join date : 2014-12-08
Age : 18
Location : Buenos Aires, Argentina

PostSubject: Re: Changelog (UPDATED 6/12/16)   Sat Apr 11, 2015 9:02 am

So glad to see this game being developed. Months ago I thought that it would end up dying like the other clones(it was always empty). Keep up the good work! Very Happy
Back to top Go down
Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Re: Changelog (UPDATED 6/12/16)   Sat Apr 11, 2015 9:31 am

Gambit wrote:
Try out listing all this stuff in a changelog maybe?

done.
Back to top Go down
Guest
Guest



PostSubject: Re: Changelog (UPDATED 6/12/16)   Wed Apr 15, 2015 11:35 am

Something new

Back to top Go down
amanar

avatar

Posts : 649
Join date : 2012-12-21
Age : 30
Location : Ontario, Canada

PostSubject: Re: Changelog (UPDATED 6/12/16)   Wed Apr 15, 2015 12:53 pm

Yes, the hourly serverback up notification.

So nice Smile
Back to top Go down
Faolan

avatar

Posts : 33
Join date : 2014-12-08
Age : 18
Location : Buenos Aires, Argentina

PostSubject: Re: Changelog (UPDATED 6/12/16)   Wed Apr 15, 2015 10:30 pm

Hmm I think the notification is missing the \n at the end Smile
Back to top Go down
Lordlava

avatar

Posts : 3955
Join date : 2009-08-23
Location : The Land Down Under

PostSubject: Re: Changelog (UPDATED 6/12/16)   Thu Apr 16, 2015 7:39 am

Sigh!

Some routines need it and some do not.
Looks like do_announce does need /n.

Good pickup.
Back to top Go down
Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Re: Changelog (UPDATED 6/12/16)   Sat Apr 18, 2015 11:17 am

Updated.

Back to top Go down
Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Re: Changelog (UPDATED 6/12/16)   Wed Apr 22, 2015 9:04 am

Again updated.

Back to top Go down
amanar

avatar

Posts : 649
Join date : 2012-12-21
Age : 30
Location : Ontario, Canada

PostSubject: Re: Changelog (UPDATED 6/12/16)   Wed Apr 22, 2015 10:56 am

Motoko,

I think it would be easier to read if the newest information was at the top, and anything older below that.

Also about Cohors - requires a minimum of 3 players (I'd say ltgen), and you cant have a duplicate race (ex: can't have 2 seyans and 1 sorc)
Back to top Go down
MarshMallowMan



Posts : 31
Join date : 2015-03-16
Age : 33
Location : Canada

PostSubject: Re: Changelog (UPDATED 6/12/16)   Sun Apr 26, 2015 6:22 pm

you guys are still not addressing the worst problems with the area (abandoned town)

worst problems for me:
-not being able to enter rooms, skeletons blocking doorway so you can only fight 1 guy with everyone healing it (Interesting point, I had not noticed it and no one else has mentioned it but reasonably easily fixed)

-being teleported outside of the town (do u really expect people to walk down 2 long cooridoors each time) This is curious and Mot also raised something similar. The portal was originally intended for when you had finished. The original intention was that you would wander back and forth in the 4-5 rooms of your rank. The original intention of this portal and having then to run back along the corridors was to stop high ranks (with C2, B2) just racing through the 4 areas very fast and getting 4 time more exp than intended. The portal destination is easily changed.
-being warped outside of the town when you step on a trap (why would anyone enjoy this? there seems to be no way to avoid the traps, the entire walkway is covered all the way across)Boring old ..... I will have a look at the traps...


i highly suggest you make the following changes:
- remove teleport traps (whoever keeps adding these to the game needs to be told to stop, its not fun, its unaviodable and adds nothing to the game)I can change the traps but they will not be removed.
- move col & brig gen portals to the courtyard, then fill in col & brig gen cooridoor by making the rooms bigger down there Funnily enough and contrary to what it might appear - moving walls is not as simple as it appears. The last wall we move in the the NPCs kept spwning in the wrong spots or wandering into the wrong rooms. Not a big deal but just more work than a simple wall change. Eventually the corridor was supposed to lead to a new area if the 1st area was successful. if ....
- when you finish a room have the person click an object to be ported to the middle of a new room (remove doors) Under consideration as an alternative to installing NPC traffic lights or roundabouts
- when you finish the entire area, teleport the player to the courtyard Also suggested by Mot.

i just did 3 runs, went to do a 4th and gave up. way to annoying. you need to do more work on this area.

you guys need to make areas funner. you guys keep adding all these traps into the game which just frustrate people and do not add anythign to the gameplay. if your going to put traps into the game then give hints or make the traps more obvious. having players hold down the shift key when walking around is horrible. Stay positive and don't give up. Your feedback and suggestions are appreciated although it may take me a week to two to get to them as I am working on something new for Amped.


Last edited by Lordlava on Tue Apr 28, 2015 9:44 am; edited 1 time in total (Reason for editing : Some comments added in orange (LL))
Back to top Go down
Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Re: Changelog (UPDATED 6/12/16)   Sat Jun 20, 2015 3:46 pm

Updated
Back to top Go down
Martyr



Posts : 372
Join date : 2009-09-08

PostSubject: Re: Changelog (UPDATED 6/12/16)   Sun Jun 28, 2015 9:51 am

The flooring in Abandoned Town around the doors has been modified so you can now step fully into each room before the skeletons can attack you.

Let me know how this works out.
Back to top Go down
Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Re: Changelog (UPDATED 6/12/16)   Fri Jul 03, 2015 3:26 pm

Updated... Also still working on black stronghold.
Back to top Go down
Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Re: Changelog (UPDATED 6/12/16)   Sat Jul 04, 2015 6:37 am

Updated, trying to fix gold being useless.

Back to top Go down
Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Re: Changelog (UPDATED 6/12/16)   Sat Jul 04, 2015 5:04 pm

Updated again, some pretty large changes.
Back to top Go down
Gambit



Posts : 31
Join date : 2015-05-20

PostSubject: Re: Changelog (UPDATED 6/12/16)   Sun Jul 05, 2015 12:06 am

Motoko wrote:
7/4/2015:Currently revamping town quests (For content, storyline mostly).
Props.

edit: Dragon's breath raises good stats for temps, Astonia ale raises all around stats, and mana lite is for the spellcaster's. These are expensive pots at around 1k pet without maxed bart so now you know what youre getting into.
edit edit: nvm editting this out no need to give up exploit secrets.
Back to top Go down
Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Re: Changelog (UPDATED 6/12/16)   Sun Jul 05, 2015 2:56 pm

Updated
Back to top Go down
Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Re: Changelog (UPDATED 6/12/16)   Sun Jul 05, 2015 6:52 pm

updated again
Back to top Go down
Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Re: Changelog (UPDATED 6/12/16)   Wed Jul 08, 2015 4:26 pm

Updated...

Anyone have any feedback to all these changes?

Good? bad? I don't care?
Back to top Go down
Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Re: Changelog (UPDATED 6/12/16)   Fri Jul 10, 2015 12:55 pm

Updated
Back to top Go down
Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Re: Changelog (UPDATED 6/12/16)   Sat Jul 11, 2015 6:58 pm

Updated
Back to top Go down
Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Re: Changelog (UPDATED 6/12/16)   Sun Jul 12, 2015 7:01 am

Updated.
Back to top Go down
Motoko



Posts : 1229
Join date : 2009-09-14

PostSubject: Re: Changelog (UPDATED 6/12/16)   Sun Jul 12, 2015 12:43 pm

Updated...
Back to top Go down
Sponsored content




PostSubject: Re: Changelog (UPDATED 6/12/16)   

Back to top Go down
 
Changelog (UPDATED 6/12/16)
Back to top 
Page 1 of 4Go to page : 1, 2, 3, 4  Next

Permissions in this forum:You cannot reply to topics in this forum
Click Me For New Forum  :: Announcements :: Game News-
Jump to: