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 Game Mechanics List Discussion

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Zoss

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Posts : 24
Join date : 2010-04-07
Age : 24
Location : Australia, Adelaide.

PostSubject: Game Mechanics List Discussion   Sat Apr 23, 2011 1:14 am

Is it just me or is anyone frustrated that there is no complete list of game mechanics around? I have been playing V2 for years now. I usually take breaks and come back. The only problem with this is that I forget most things about the game, like core mechanics. Eg, Does brav effect spell X? If so, would that be better than raising bless or perhaps Int? It's too much of a guessing game or relying on others to tell you what to do, I prefer precision and perfection.

Because of this, I always have to rely on asking the players online on how to raise my X, x being my current character, or I have to try and remember fragments of pieces of information I have gotten over the years to try and create a decent character. Yes, I do have screenshots of some people telling me how to raise, but it bothers me to no end that I cannot obtain a list of information to mathematically deduce which skill is better to raise at what time. This is known as theory-crafting.

The counter-argument or response to this of having a list is either: laziness to make one, or that X player/god, whoever thinks that keeping the maths out of it increases the difficulty level of the game and stops players from easily breezing though content because they know perfectly, how to raise. Let me tell you, the one thing that this game is hard, although if you are a veteran and not prone to forgetting things like I do, then you can argue otherwise.

Also, i've come to understand there is 'hidden' skills as well. Eg. Sword has better 'parry' than two handed. What is parry? Taking parry into account, is sword going to be better than two handed because of it?

Moving on - there is also no list of having a min requirement to do a lab. Now I don't know about you but I don't particularly think that it makes a game harder by not knowing this. No, I don't find it fun that I ran into lab 6 and oh, oh, I seem to be stunlocked. I can't recall. I'm not allowed to terminate the process, I cannot do anything at all, oh look - i'm dead. Well that was fun. Then you find out later, you could have spared yourself all that time getting yourself gear and whatnot by raising your resist level by 1 or 2 points.

If my post is somewhat unclear, I would be happy to discuss this with you over mic, as I can usually explain myself better by talking instead of typing.
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flipper

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Posts : 1077
Join date : 2009-10-15
Age : 46
Location : Oregon, US

PostSubject: Re: Game Mechanics List Discussion   Sat Apr 23, 2011 8:56 am

I would tend to agree on how the mechanics work. The best resource I found was a spreadsheet. I believe a search for gopal astonia v2 spreadsheet will produce a desired result. I took said spreadsheet and expanded on it with some formulas that calculate experience to target. There are some skills I have yet to confirm but it is rather workable.

As far as min reqs for labs. I think that takes some fun out of it. Also if you have to ask it tends to promote the sense of community.

The hidden stats you mention parry luck and how spells are calculated would be nice to get those mechanIcs posted somewhere.
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Zoss

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Location : Australia, Adelaide.

PostSubject: Re: Game Mechanics List Discussion   Sat Apr 23, 2011 9:08 am

flipper wrote:
I would tend to agree on how the mechanics work. The best resource I found was a spreadsheet. I believe a search for gopal astonia v2 spreadsheet will produce a desired result. I took said spreadsheet and expanded on it with some formulas that calculate experience to target. There are some skills I have yet to confirm but it is rather workable.

As far as min reqs for labs. I think that takes some fun out of it. Also if you have to ask it tends to promote the sense of community.

The hidden stats you mention parry luck and how spells are calculated would be nice to get those mechanIcs posted somewhere.

No offense but I highly doubt asking for a 2 digit numerical value promotes the community. I get where your standing from but really? A number?
I have a calculator that tells me how much experience I have to X level, that's not what i'm talking about though.
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Odysseus

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PostSubject: Re: Game Mechanics List Discussion   Sun Apr 24, 2011 10:41 am

We have gone some way to address this in the past with the character calculator included within the main download. Playing with this app can give a player some idea as to what skills would raise when putting exp into the stat modifiers, yet because it didnt provide a structured guide it still allowed some room for players to develop their own theories, and discover the best builds for themselves. Trial and error is integeral to the game, its built into everything you do: Labs, chests, building equip, finding plat, luck, clan fights, grave items, keeping grave on death etc. It is probably because of this reason that no comprehensive guide has been designed by admin previously. However today people are finding less and less time to play, and they cant always afford to re-build a badly built character. It might be worth considering writting up something which can help.

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flipper

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Location : Oregon, US

PostSubject: Re: Game Mechanics List Discussion   Sun Apr 24, 2011 1:28 pm

NO offense taken and I hope you do not take offense to this: did you bother sear hinge for the sheet I mentioned? It does give all of the mod values which is what I think you were looking for. I mentioned I mOdified it to include a calculator of sorts for exp needed.
So the two digit number you want is resist for each lab? Or do you want the perfect build for each lab and race?
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Zoss

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Join date : 2010-04-07
Age : 24
Location : Australia, Adelaide.

PostSubject: Re: Game Mechanics List Discussion   Sun Apr 24, 2011 10:22 pm

flipper wrote:
NO offense taken and I hope you do not take offense to this: did you bother sear hinge for the sheet I mentioned? It does give all of the mod values which is what I think you were looking for. I mentioned I mOdified it to include a calculator of sorts for exp needed.
So the two digit number you want is resist for each lab? Or do you want the perfect build for each lab and race?
I did, it's somewhat useful and will be used - thanks.
The numbers are just an example. Basically, yes. The perfect build for each lab and race. I want enough information about the core game mechanics so I can mathematically come up with the perfect build, can't help myself i'm a perfectionist. Obviously that isn't going to happen but some light shed upon my road would be nice =)

Odysseus wrote:
We have gone some way to address this in the past with the character calculator included within the main download. Playing with this app can give a player some idea as to what skills would raise when putting exp into the stat modifiers, yet because it didnt provide a structured guide it still allowed some room for players to develop their own theories, and discover the best builds for themselves. Trial and error is integeral to the game, its built into everything you do: Labs, chests, building equip, finding plat, luck, clan fights, grave items, keeping grave on death etc. It is probably because of this reason that no comprehensive guide has been designed by admin previously. However today people are finding less and less time to play, and they cant always afford to re-build a badly built character. It might be worth considering writting up something which can help.
While I am all for trial and error, This game in particualar is pretty non rewarding and is the longest, most grindiest MMO I've played so far in my gaming career. (Not that grindy isn't that bad, I don't mind a good grind.) You raise your character the wrong way and it's permanently trashed, no coming back. You'd have to start again, those precious hundreds of hours (I'm exaggerating) have just been for naught.

Oh, by the way - Chests, finding plat, luck, clan fights, grave items, grave items on death - it's chance, a roll of the dice there. Plat, you have X/X chance to find it in a mining attempt/pent solve. Luck, is a silly stat in the first place - the length you have to go to get that is extravagant, unless your one of those people who are super funded and donate large amounts of gold when you start the game at PFC rank.

Clan fights - whoever gets the first stun off wins, plus - lag is a variable there. Americans/whoever has the least ping will win. Grave items, chance. Server dictates a roll of the die to determine what is in that grave apart from the usual drops (armor, weapon, some gold.)

Keeping grave items on death - Just determines if you have a high level GA, or sometimes that doesn't even matter - the mob will perma-stun you and kill you SO fast that you barely have time to react and your dead, your hard hours of grinding Sea or whatever you use for money to get yourself that Gold belt red buckle and your winged boots that your high ranked friend helped you with and your godlies, down the drain. If there's no higher rank on, which most of the time - there isn't, you can say bai to everything you had.

Not complaining, i'm just stating cold hard fact.
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Cyrus

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PostSubject: Re: Game Mechanics List Discussion   Tue Apr 26, 2011 8:41 am

While you do have some points Zoss you're 100% incorrect about having to start over because you "permanently trashed" your character. This game is extremely forgiving because you can eventually max all of your stats, it's actually impossible to permanently wreck your character.

This isn't like a lot of other games where you only get enough skill points to max 5 out of your 20 skills. You will eventually get enough exp to max every single skill you have, so you can't really break your character.
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Zoss

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Join date : 2010-04-07
Age : 24
Location : Australia, Adelaide.

PostSubject: Re: Game Mechanics List Discussion   Tue Apr 26, 2011 8:46 am

Cyrus wrote:
While you do have some points Zoss you're 100% incorrect about having to start over because you "permanently trashed" your character. This game is extremely forgiving because you can eventually max all of your stats, it's actually impossible to permanently wreck your character.

This isn't like a lot of other games where you only get enough skill points to max 5 out of your 20 skills. You will eventually get enough exp to max every single skill you have, so you can't really break your character.
Okay so maybe I exaggerated with that. It will make it extremely hard for you to pent and/or do labs. You will have to put in a fair amount of time to compensate for your mistake.
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