| Changelog (UPDATED 6/12/16) | |
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+15Yatana amanar jaigur Zidane Wind Oldhaus bubblecathie Lazywarrior Motoko Limitless Forsight Gambit Martyr MarshMallowMan Faolan 19 posters |
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Asmodeus
Posts : 483 Join date : 2012-12-22
| Subject: Re: Changelog (UPDATED 6/12/16) Wed Jan 06, 2016 6:12 am | |
| - Lordlava wrote:
- B2 fails in LQs because the caster can not hit the master.
Part of the B2 spell tests to see if a character is a companion or thrall etc. and if so then it tests to see if it is allowed to hit the master.
If not then the spell fails.
It is simple to remove this test however ... 1. B2 would then always try and hit GCs and companions and comps and thralls just like any other NPC. I would have to investigate to see if I can differentiate between them. 2. B2 would then dominate mass executions in LQs. Melee classes may rage at me (*hides*)
I am not sure this is a big enough issue to change but I do not feel strongly about it. It is not a big issue given that not a lot of haras still play and not a lot of lqs are being held. Those are seperate problems I guess. But it is no different from every other race using sh2 poison, dw crits and curse2. The issue is that haras don't have any other viable offensive spell unless they forgo compulsion in favor of poison. Also we have apparantly been restricted with compulse as well as imps do not allow for compulse to be used. Just a minor issue though. I can see why it isnt a top priority. If you manage to fix it, all the better... If not, too bad lol. | |
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Motoko
Posts : 1229 Join date : 2009-09-14
| Subject: Re: Changelog (UPDATED 6/12/16) Wed Jan 06, 2016 4:16 pm | |
| - legacy wrote:
- Just an observation to make as I've returned to this game only in the last week or two. Firstly, it's great to see an active dev team who are positively concerned and dedicated to keeping the game fresh and new and constantly changing. It's also great to see players who are still passionate about keeping this game balanced and fun.
I'm pretty shocked though at how some of the people here are treating the creative process. This isn't a game made JUST for you, these guys don't work for you and I for one am glad there is even a version of v2 still out there that is playable and generally pretty great.
Now, the difference in my perspective is that I haven't been playing for long, so I can understand when players who have invested a lot of time, constructive criticism and effort into creating their characters are upset with a change that affects the fundamentals of how they play. However, if you put yourself in the position of any of the people trying to balance and improve the game, imagine how they would feel after investing so much time into making things awesome for you, only for you to act like spoilt brats. I'm all for an open discussion and constructive criticism, but a few comments I've read in this thread particularly have made me cringe. There's no way you're going to get anything done unless you can put forward a logical argument with some humility. Which brings me to my next point:
Some of you have completely different opinions, eg, the compulse skill. A couple of people think it should be taken from the game altogether because it's too overpowered whereas others are demanding a boosting of other skills to compensate for compulsion being simply degraded. So just remember next time you post that a bit of compromise is going to be necessary if you want a change made. Whatever your opinion, someone is going to completely disagree, now think on how hard it is to make everyone happy as a developer when people feel so passionately both ways?
Anyway as LL said, everything is temporary, and if enough people speak up eloquently and without malice I'm guessing the outlier problems that are pissing loads of people off are going to be changed eventually, it's just that a few mistakes are going to be made along the way. I'm glad someone has logic. Thank you. | |
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Motoko
Posts : 1229 Join date : 2009-09-14
| Subject: Re: Changelog (UPDATED 6/12/16) Thu Jan 07, 2016 4:22 pm | |
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Lordlava
Posts : 3955 Join date : 2009-08-23 Location : The Land Down Under
| Subject: Re: Changelog (UPDATED 6/12/16) Thu Jan 07, 2016 5:37 pm | |
| Can we restrict this topic just to announcements please?
Disussions on pros and cons or who did what are better served under different sections of the forum. | |
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Motoko
Posts : 1229 Join date : 2009-09-14
| Subject: Re: Changelog (UPDATED 6/12/16) Sat Jan 09, 2016 8:30 pm | |
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Motoko
Posts : 1229 Join date : 2009-09-14
| Subject: Re: Changelog (UPDATED 6/12/16) Sun Jan 17, 2016 3:41 pm | |
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Motoko
Posts : 1229 Join date : 2009-09-14
| Subject: Re: Changelog (UPDATED 6/12/16) Sat Jan 23, 2016 5:05 am | |
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Motoko
Posts : 1229 Join date : 2009-09-14
| Subject: Re: Changelog (UPDATED 6/12/16) Sun Jan 24, 2016 8:07 am | |
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Lordlava
Posts : 3955 Join date : 2009-08-23 Location : The Land Down Under
| Subject: Re: Changelog (UPDATED 6/12/16) Thu Jan 28, 2016 6:41 am | |
| Major changes implemented in preparation for RD2. New NPC skills and critical hit options added. Champ Q 4 fix implemented. | |
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Lordlava
Posts : 3955 Join date : 2009-08-23 Location : The Land Down Under
| Subject: Re: Changelog (UPDATED 6/12/16) Sun Jan 31, 2016 7:56 am | |
| 1h Axes added - Emme to Plat (stats still to be set and need NPCs to carry them).
1h Champ Axe sprite updated.
New NPC sprites added but it caused the client to crash due to numbers being too high so I back it out pending further investigation. | |
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Lordlava
Posts : 3955 Join date : 2009-08-23 Location : The Land Down Under
| Subject: Re: Changelog (UPDATED 6/12/16) Tue Feb 02, 2016 7:23 am | |
| 7 rpot chests and 38 gpot chests amended to mainly lengthen the time to respawn. Most are now between 2 and 6 hours to respawn.
Chest portals (like in Aladdin's cave) are untouched.
I was surprised at how many gpot chests had crept into the game over time which probably explains why they are so common.
Note that there may still be a few chests that I did not find. | |
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Lazywarrior
Posts : 180 Join date : 2015-07-25 Age : 27 Location : Somewhere with a bunch of nekos
| Subject: Re: Changelog (UPDATED 6/12/16) Sat Feb 13, 2016 8:13 am | |
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Motoko
Posts : 1229 Join date : 2009-09-14
| Subject: Re: Changelog (UPDATED 6/12/16) Sun Feb 14, 2016 7:53 am | |
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Lazywarrior
Posts : 180 Join date : 2015-07-25 Age : 27 Location : Somewhere with a bunch of nekos
| Subject: Re: Changelog (UPDATED 6/12/16) Mon Feb 15, 2016 3:18 pm | |
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Motoko
Posts : 1229 Join date : 2009-09-14
| Subject: Re: Changelog (UPDATED 6/12/16) Sat Apr 23, 2016 8:04 am | |
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Motoko
Posts : 1229 Join date : 2009-09-14
| Subject: Re: Changelog (UPDATED 6/12/16) Sun Apr 24, 2016 6:50 am | |
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Motoko
Posts : 1229 Join date : 2009-09-14
| Subject: Re: Changelog (UPDATED 6/12/16) Fri Apr 29, 2016 6:56 pm | |
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Motoko
Posts : 1229 Join date : 2009-09-14
| Subject: Re: Changelog (UPDATED 6/12/16) Sun May 01, 2016 7:03 am | |
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Motoko
Posts : 1229 Join date : 2009-09-14
| Subject: Re: Changelog (UPDATED 6/12/16) Sun May 01, 2016 8:28 am | |
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Lazywarrior
Posts : 180 Join date : 2015-07-25 Age : 27 Location : Somewhere with a bunch of nekos
| Subject: Re: Changelog (UPDATED 6/12/16) Sun Jun 12, 2016 4:13 am | |
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| Changelog (UPDATED 6/12/16) | |
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