Click Me For New Forum
This forum is now a read only archive. You can view the contents but you will not be able to make new posts and registration is closed to new members. Please visit our new forum at www.aranockonline.com/forum where our community is now based. Thank you for your patience!
Click Me For New Forum
This forum is now a read only archive. You can view the contents but you will not be able to make new posts and registration is closed to new members. Please visit our new forum at www.aranockonline.com/forum where our community is now based. Thank you for your patience!
Click Me For New Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.


....Our community has moved to a new home. Please follow the link above. This forum is read only for posperity....
 
HomePortalLatest imagesRegisterLog in

 

 Changelog (UPDATED 6/12/16)

Go down 
+15
Yatana
amanar
jaigur
Zidane
Wind
Oldhaus
bubblecathie
Lazywarrior
Motoko
Limitless
Forsight
Gambit
Martyr
MarshMallowMan
Faolan
19 posters
Go to page : Previous  1, 2, 3, 4
AuthorMessage
Asmodeus




Posts : 483
Join date : 2012-12-22

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeWed Jan 06, 2016 6:12 am

Lordlava wrote:
B2 fails in LQs because the caster can not hit the master.

Part of the B2 spell tests to see if a character is a companion or thrall etc. and if so then it tests to see if it is allowed to hit the master.

If not then the spell fails.

It is simple to remove this test however ...
1. B2 would then always try and hit GCs and companions and comps and thralls just like any other NPC.  I would have to investigate to see if I can differentiate between them.
2. B2 would then dominate mass executions in LQs.  Melee classes may rage at me (*hides*)

I am not sure this is a big enough issue to change but I do not feel strongly about it.

It is not a big issue given that not a lot of haras still play and not a lot of lqs are being held. Those are seperate problems I guess. But it is no different from every other race using sh2 poison, dw crits and curse2. The issue is that haras don't have any other viable offensive spell unless they forgo compulsion in favor of poison. Also we have apparantly been restricted with compulse as well as imps do not allow for compulse to be used. Just a minor issue though. I can see why it isnt a top priority. If you manage to fix it, all the better... If not, too bad lol.
Back to top Go down
Motoko




Posts : 1229
Join date : 2009-09-14

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeWed Jan 06, 2016 4:16 pm

legacy wrote:
Just an observation to make as I've returned to this game only in the last week or two. Firstly, it's great to see an active dev team who are positively concerned and dedicated to keeping the game fresh and new and constantly changing. It's also great to see players who are still passionate about keeping this game balanced and fun.

I'm pretty shocked though at how some of the people here are treating the creative process. This isn't a game made JUST for you, these guys don't work for you and I for one am glad there is even a version of v2 still out there that is playable and generally pretty great.

Now, the difference in my perspective is that I haven't been playing for long, so I can understand when players who have invested a lot of time, constructive criticism and effort into creating their characters are upset with a change that affects the fundamentals of how they play. However, if you put yourself in the position of any of the people trying to balance and improve the game, imagine how they would feel after investing so much time into making things awesome for you, only for you to act like spoilt brats. I'm all for an open discussion and constructive criticism, but a few comments I've read in this thread particularly have made me cringe. There's no way you're going to get anything done unless you can put forward a logical argument with some humility. Which brings me to my next point:

Some of you have completely different opinions, eg, the compulse skill. A couple of people think it should be taken from the game altogether because it's too overpowered whereas others are demanding a boosting of other skills to compensate for compulsion being simply degraded. So just remember next time you post that a bit of compromise is going to be necessary if you want a change made. Whatever your opinion, someone is going to completely disagree, now think on how hard it is to make everyone happy as a developer when people feel so passionately both ways?

Anyway as LL said, everything is temporary, and if enough people speak up eloquently and without malice I'm guessing the outlier problems that are pissing loads of people off are going to be changed eventually, it's just that a few mistakes are going to be made along the way.

I'm glad someone has logic.

Thank you.
Back to top Go down
Motoko




Posts : 1229
Join date : 2009-09-14

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeThu Jan 07, 2016 4:22 pm

Updated.
Back to top Go down
Lordlava

Lordlava


Posts : 3955
Join date : 2009-08-23
Location : The Land Down Under

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeThu Jan 07, 2016 5:37 pm

Can we restrict this topic just to announcements please?

Disussions on pros and cons or who did what are better served under different sections of the forum.
Back to top Go down
Motoko




Posts : 1229
Join date : 2009-09-14

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeSat Jan 09, 2016 8:30 pm

Updated
Back to top Go down
Motoko




Posts : 1229
Join date : 2009-09-14

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeSun Jan 17, 2016 3:41 pm

Updated...
Back to top Go down
Motoko




Posts : 1229
Join date : 2009-09-14

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeSat Jan 23, 2016 5:05 am

Updated
Back to top Go down
Motoko




Posts : 1229
Join date : 2009-09-14

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeSun Jan 24, 2016 8:07 am

Updated
Back to top Go down
Lordlava

Lordlava


Posts : 3955
Join date : 2009-08-23
Location : The Land Down Under

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeThu Jan 28, 2016 6:41 am

Major changes implemented in preparation for RD2.
New NPC skills and critical hit options added.
Champ Q 4 fix implemented.
Back to top Go down
Lordlava

Lordlava


Posts : 3955
Join date : 2009-08-23
Location : The Land Down Under

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeSun Jan 31, 2016 7:56 am

1h Axes added - Emme to Plat (stats still to be set and need NPCs to carry them).

1h Champ Axe sprite updated.

New NPC sprites added but it caused the client to crash due to numbers being too high so I back it out pending further investigation.
Back to top Go down
Lordlava

Lordlava


Posts : 3955
Join date : 2009-08-23
Location : The Land Down Under

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeTue Feb 02, 2016 7:23 am

7 rpot chests and 38 gpot chests amended to mainly lengthen the time to respawn.
Most are now between 2 and 6 hours to respawn.

Chest portals (like in Aladdin's cave) are untouched.

I was surprised at how many gpot chests had crept into the game over time which probably explains why they are so common.

Note that there may still be a few chests that I did not find.
Back to top Go down
Lazywarrior




Posts : 180
Join date : 2015-07-25
Age : 27
Location : Somewhere with a bunch of nekos

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeSat Feb 13, 2016 8:13 am

Updated
Back to top Go down
Motoko




Posts : 1229
Join date : 2009-09-14

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeSun Feb 14, 2016 7:53 am

Updated.
Back to top Go down
Lazywarrior




Posts : 180
Join date : 2015-07-25
Age : 27
Location : Somewhere with a bunch of nekos

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeMon Feb 15, 2016 3:18 pm

Updated.
Back to top Go down
Motoko




Posts : 1229
Join date : 2009-09-14

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeSat Apr 23, 2016 8:04 am

Updated
Back to top Go down
Motoko




Posts : 1229
Join date : 2009-09-14

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeSun Apr 24, 2016 6:50 am

Updated
Back to top Go down
Motoko




Posts : 1229
Join date : 2009-09-14

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeFri Apr 29, 2016 6:56 pm

Updated
Back to top Go down
Motoko




Posts : 1229
Join date : 2009-09-14

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeSun May 01, 2016 7:03 am

Updated
Back to top Go down
Motoko




Posts : 1229
Join date : 2009-09-14

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeSun May 01, 2016 8:28 am

updated
Back to top Go down
Lazywarrior




Posts : 180
Join date : 2015-07-25
Age : 27
Location : Somewhere with a bunch of nekos

Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitimeSun Jun 12, 2016 4:13 am

Updated
Back to top Go down
Sponsored content





Changelog (UPDATED 6/12/16) - Page 4 Empty
PostSubject: Re: Changelog (UPDATED 6/12/16)   Changelog (UPDATED 6/12/16) - Page 4 Icon_minitime

Back to top Go down
 
Changelog (UPDATED 6/12/16)
Back to top 
Page 4 of 4Go to page : Previous  1, 2, 3, 4
 Similar topics
-
» problem with new updated version

Permissions in this forum:You cannot reply to topics in this forum
Click Me For New Forum  :: Announcements :: Game News-
Jump to: