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 PK zones

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Andy
amanar
Motoko
Urdadi
Punchingbag
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Punchingbag

Punchingbag


Posts : 59
Join date : 2012-01-05

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PostSubject: PK zones   PK zones Icon_minitimeSat Apr 07, 2012 9:58 am

I'd like to see more pk zones installed. ATM it's just Strange Forest & some parts of town. Seems like a very small percentage of the map. I like the pk-free pents but maybe we could fight in the more popular drug-gathering areas: Aranock Mountains, Lancelot Village, Gargoyles Nest, Sewers, Redback's Lair, Outpost, etc.
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Urdadi

Urdadi


Posts : 294
Join date : 2009-09-09
Location : yomama's

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 12:58 am

prison gets alot of traffic too. I think that would be a great place to expand clan activity.
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Motoko




Posts : 1229
Join date : 2009-09-14

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 3:43 am

Can't do it it in areas where there are monsters, for obvious reasons.... So i'm going to have to disagree with all of these places.
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amanar

amanar


Posts : 649
Join date : 2012-12-21
Age : 36
Location : Ontario, Canada

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 10:41 am

Motoko wrote:
Can't do it it in areas where there are monsters, for obvious reasons.... So i'm going to have to disagree with all of these places.
i 2nd this....
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Andy




Posts : 590
Join date : 2009-09-08
Age : 34

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 11:04 am

Why not? if we make the monsters in that area /nopickup???
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Urdadi

Urdadi


Posts : 294
Join date : 2009-09-09
Location : yomama's

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 11:06 am

they skerd of real death I imagine. I don't see any problem with deaths in prison.
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amanar

amanar


Posts : 649
Join date : 2012-12-21
Age : 36
Location : Ontario, Canada

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 11:11 am

what if you get killed deep in prison and lost all your gear and you couldnt get it? Lost your grave + all your gear

no thanks.
If they make this change I'll probably leave my clan or never go to prison
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Andy




Posts : 590
Join date : 2009-09-08
Age : 34

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 11:13 am

Prison already has that risk (if you die there normally) do you not read the signs??? Twisted Evil 
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Urdadi

Urdadi


Posts : 294
Join date : 2009-09-09
Location : yomama's

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 11:22 am

In what world can you go to prison & not worry about gang activity?
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amanar

amanar


Posts : 649
Join date : 2012-12-21
Age : 36
Location : Ontario, Canada

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 12:09 pm

but you chances of dieing are very low in prison... If you allow PK there I am either going to quit clan or quit doing prison
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amanar

amanar


Posts : 649
Join date : 2012-12-21
Age : 36
Location : Ontario, Canada

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 12:09 pm

and people who dont PVP shouldnt respond to this
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Andy




Posts : 590
Join date : 2009-09-08
Age : 34

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 12:29 pm

If you dont want this risk why you in clan then? I know you don't lose items on clan deaths but there should be some risk with clan fights... not just minimal plat loss
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amanar

amanar


Posts : 649
Join date : 2012-12-21
Age : 36
Location : Ontario, Canada

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 1:11 pm

you dont pvp jack
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Andy




Posts : 590
Join date : 2009-09-08
Age : 34

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 1:35 pm

I have done some PvP (you don't have to be in a clan or on your clan alt 24/7 to PvP), you can't physically stop me from replying about this.
I still believe that clans should be more like purple, as no one turns purple anymore, and should have a random risk of actual death. A platinum forfeit for a clan death doesn't seem enough of a penalty to me. If you want to increase the PvP then increase the risk and if you don't want to lose items either use GA or don't join a clan for the risk of dying...
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Motoko




Posts : 1229
Join date : 2009-09-14

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 4:29 pm

I don't want someone to come stun me while im fighting mobs, otherwise I'd go purple? Pretty self explanatory.

If you want to kill someone anywhere, go purple.



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Andy




Posts : 590
Join date : 2009-09-08
Age : 34

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 5:42 pm

Why not list a few places where you can't clan fight now but would want to if possible then, this will help us consider expanding the clan fighting zones. Would be good if we could switch on/off or even have danger areas (like battle royal/2?)
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Motoko




Posts : 1229
Join date : 2009-09-14

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 5:59 pm

Andy wrote:
Why not list a few places where you can't clan fight now but would want to if possible then, this will help us consider expanding the clan fighting zones. Would be good if we could switch on/off or even have danger areas (like battle royal/2?)
I like the idea of switching on and off.
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Rush




Posts : 154
Join date : 2012-07-19

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 6:18 pm

Is it possible to be made where if you were attacked by a player, lets say 30 seconds? Then a monster kills you, you suffer a clan death and not a real death? If not then people would definitely abuse the monsters and make clannies suffer real deaths. Which is not the intent of clans
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Dinin




Posts : 821
Join date : 2009-09-08
Age : 31
Location : London, Ontario, Canada

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 7:52 pm

Good idea, except it could be abused the other way by two rival clannies questing together. For example at end of prison player a curses player b who is a ah just in case player b gets cafe and gets swarmed on the nmz tile. Or in any area where one player is doomed, the other could curse/stun and then recall to save the other player from a real death. If this is to be added then all areas outside of town should be made so you must be grouped to be in that area at the same time and cant ungroup and you cant hurt your group. But then how would pvp happen?
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Urdadi

Urdadi


Posts : 294
Join date : 2009-09-09
Location : yomama's

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PostSubject: Re: PK zones   PK zones Icon_minitimeMon Aug 26, 2013 11:46 pm

maybe half of the rooms in prison spawn mobs? No-mob tiles could prevent them from being led around. Lots of real estate here that could be used.
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Rush




Posts : 154
Join date : 2012-07-19

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PostSubject: Re: PK zones   PK zones Icon_minitimeTue Aug 27, 2013 5:53 pm

I dont see many places where it can be abused. You can make it to where if a portal is used, that effect is canceled. But then again it doesnt have to be applied everywhere. Other then prison, I dont see any other places where it can be abused. Usually people gathering gpots have the ability to get to the gpot pretty easily.
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Andy




Posts : 590
Join date : 2009-09-08
Age : 34

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PostSubject: Re: PK zones   PK zones Icon_minitimeTue Aug 27, 2013 7:15 pm

How about in lab???
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Rush




Posts : 154
Join date : 2012-07-19

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PostSubject: Re: PK zones   PK zones Icon_minitimeWed Aug 28, 2013 10:57 pm

It doesn't have to be applied everywhere lol
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Urdadi

Urdadi


Posts : 294
Join date : 2009-09-09
Location : yomama's

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PostSubject: Re: PK zones   PK zones Icon_minitimeWed Aug 28, 2013 11:57 pm

Rush wrote:
It doesn't have to be applied everywhere lol
Would be alot cooler if you did.

PK zones Cooler11
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Rush




Posts : 154
Join date : 2012-07-19

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PostSubject: Re: PK zones   PK zones Icon_minitimeThu Aug 29, 2013 4:15 pm

Oh yea, lets just take essentially what purple is and apply it to clans. Let's call it Green
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