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 Abandoned town

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Asmodeus




Posts : 483
Join date : 2012-12-22

Abandoned town Empty
PostSubject: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 10:20 am

The respawn rate for skels with scrolls is nearly twice as long as the respawn of non scroll skels.

This issue only seems to happen in general and fdm areas. It makes these areas totally useless in terms of exp gained.

Please fix the spawn rates.
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Lazywarrior




Posts : 180
Join date : 2015-07-25
Age : 27
Location : Somewhere with a bunch of nekos

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 10:26 am

This is quite an annoying issue, I completely stopped doing AT at high ranks because it just falls massively behind pents in exp/h once you're expected to do gen or fdm.

Its also a major pain to have to clear a room 2-3 times to get a single scroll drop, since normal skeles still spawn as normal.
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Motoko




Posts : 1229
Join date : 2009-09-14

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 10:36 am

Uhh all their respawn times are the same.

something may be stepping on their respawn points.

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Lazywarrior




Posts : 180
Join date : 2015-07-25
Age : 27
Location : Somewhere with a bunch of nekos

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 10:39 am

Unless u recently changed that its not the case, gen and fdm 100% take longer, i've confirmed this with many people(i just forgot about it for quite a while), i think their respawn timer doesn't start till their grave is 100% gone or something.
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Motoko




Posts : 1229
Join date : 2009-09-14

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 11:28 am

lol no idea what you're talking about, looking at it right now, they're all 5 minutes.

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Asmodeus




Posts : 483
Join date : 2012-12-22

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 11:29 am

Yup gen and fdm have longer respawn times. tested while out of the room as to not block spawn point
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Wind




Posts : 86
Join date : 2010-08-18
Age : 36
Location : Tokyo, Japan

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 1:46 pm

Motoko wrote:
lol no idea what you're talking about, looking at it right now, they're all 5 minutes.


LOL at that reaction on unexpectedness.

Same thing happens on Eternal Flame(with a grave, it spawns slower than the Flame without one),
and MSgt Lair Ghosts in Red Back's without a grave seems to be respawning faster than the two rooms filled by monsters with graves beside it.

Q:How do I know they have the same respawn time set on the CGI?
A:It's a guess, I'm a genius.

Q:So what exactly is happening?
A:My hypothesis is that the system Ishtar has built got a minimum 10 minutes clock on "monsters with graves".

Q:Lol, so that's not my(Moto) fault right?
A:Yes it is exactly not your problem since you don't ever code. Give LL tea and have him do all the work like always.

You're welcome.
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Motoko




Posts : 1229
Join date : 2009-09-14

Abandoned town Empty
PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 1:50 pm

Wind wrote:
Motoko wrote:
lol no idea what you're talking about, looking at it right now, they're all 5 minutes.


LOL at that reaction on unexpectedness.

Same thing happens on Eternal Flame(with a grave, it spawns slower than the Flame without one),
and MSgt Lair Ghosts in Red Back's without a grave seems to be respawning faster than the two rooms filled by monsters with graves beside it.

Q:How do I know they have the same respawn time set on the CGI?
A:It's a guess, I'm a genius.

Q:So what exactly is happening?
A:My hypothesis is that the system Ishtar has built got a minimum 10 minutes clock on "monsters with graves".

Q:Lol, so that's not my(Moto) fault right?
A:Yes it is exactly not your problem since you don't ever code. Give LL tea and have him do all the work like always.

You're welcome.

Go troll somewhere else, won't have it here.

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Wind




Posts : 86
Join date : 2010-08-18
Age : 36
Location : Tokyo, Japan

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 1:51 pm


Motoko wrote:
Wind wrote:
Motoko wrote:
lol no idea what you're talking about, looking at it right now, they're all 5 minutes.


LOL at that reaction on unexpectedness.

Same thing happens on Eternal Flame(with a grave, it spawns slower than the Flame without one),
and MSgt Lair Ghosts in Red Back's without a grave seems to be respawning faster than the two rooms filled by monsters with graves beside it.

Q:How do I know they have the same respawn time set on the CGI?
A:It's a guess, I'm a genius.

Q:So what exactly is happening?
A:My hypothesis is that the system Ishtar has built got a minimum 10 minutes clock on "monsters with graves".

Q:Lol, so that's not my(Moto) fault right?
A:Yes it is exactly not your problem since you don't ever code. Give LL tea and have him do all the work like always.

You're welcome.

Go troll somewhere else, won't have it here.


Basketball
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Asmodeus




Posts : 483
Join date : 2012-12-22

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 2:25 pm

So this escalated quickly...

Just have it work like the other areas in AT which have all mobs spawn at the same time.
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Motoko




Posts : 1229
Join date : 2009-09-14

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 2:38 pm

Asmodeus wrote:
So this escalated quickly...

Just have it work like the other areas in AT which have all mobs spawn at the same time.

Respawn time is a set value. All the skeletons have the same respawn with some slight variation due to a random factor. it's based on WHEN their grave disappears. So yes, a skeleton with a grave will respawn slower. I made it this way for a reason, exp rate in AT isn't supposed to be as high as pents.

Maybe the higher ranks need a slight buff on the scroll values. Or the purpose of the area changes to say, luck.

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Lazywarrior




Posts : 180
Join date : 2015-07-25
Age : 27
Location : Somewhere with a bunch of nekos

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 2:56 pm

I would like if it changed more towards a buff on luck gain and a nerf on exp gain for sure.

I really want the last 2 rooms fixxed to be the same as the others tho, its really annoying to have to clear the room 2+ times for 1 scroll.
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Asmodeus




Posts : 483
Join date : 2012-12-22

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 3:06 pm

Well the issue only happens in gen and fdm. The exp rate is so abysmal that its better to stay in ltgen
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Motoko




Posts : 1229
Join date : 2009-09-14

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 3:08 pm

Asmodeus wrote:
Well the issue only happens in gen and fdm. The exp rate is so abysmal that its better to stay in ltgen

Was because people complained they couldn't kill them fast enough before re spawns occurred.

Thats why i set it that way - either way this isn't a bug, so i'm moving the topic.

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Asmodeus




Posts : 483
Join date : 2012-12-22

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 3:40 pm

I seriously don't get the attitude. You say it is not a bug yet it is only working poorly in 2 areas. You said everything has the same respawn time when they don't and there is no way in which having to wait a whole 12ish minutes for the scroll skel to spawn can make people be able to kill it. If it takes you that much time to kill you shouldn't be in that area.

It is a poor feature if you added it and should be reversed. Please
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Wind




Posts : 86
Join date : 2010-08-18
Age : 36
Location : Tokyo, Japan

Abandoned town Empty
PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 3:51 pm

Asmodeus wrote:
I seriously don't get the attitude. You say it is not a bug yet it is only working poorly in 2 areas. You said everything has the same respawn time when they don't and there is no way in which having to wait a whole 12ish minutes for the scroll skel to spawn can make people be able to kill it. If it takes you that much time to kill you shouldn't be in that area.

It is a poor feature if you added it and should be reversed. Please

+1 cheers
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Motoko




Posts : 1229
Join date : 2009-09-14

Abandoned town Empty
PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 5:23 pm

Asmodeus wrote:
I seriously don't get the attitude. You say it is not a bug yet it is only working poorly in 2 areas. You said everything has the same respawn time when they don't and there is no way in which having to wait a whole 12ish minutes for the scroll skel to spawn can make people be able to kill it. If it takes you that much time to kill you shouldn't be in that area.

It is a poor feature if you added it and should be reversed. Please

When Rd2 is done perhaps I will completely alter abandoned town so it's more of a luck & less of an exp zone.

Let me get RD2 done first.

The 255 cap removal probably altered abandoned town a lot.

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Asmodeus




Posts : 483
Join date : 2012-12-22

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 5:31 pm

So are we to assume that our exp alternative will no longer be exp based and the uber hard noble area which is Rd2 will have significant exp gains?

Don't remove what works. If you want luck go farm rd for luck scrolls they give between 1-4k luck
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Motoko




Posts : 1229
Join date : 2009-09-14

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 6:03 pm

Who knows what will happen with abandoned town.

I do want to make all areas pertinent, or at least more pertinent.

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Asmodeus




Posts : 483
Join date : 2012-12-22

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PostSubject: Re: Abandoned town   Abandoned town Icon_minitimeThu Dec 24, 2015 10:51 pm

As long as they are pertinent!
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